![]() For obvious reasons, you have to select your team otherwise both sides will hate you.Why? Go tinker with CSS animations and let me know how much fun it is converting them for use by NPCs Yes, these use GMod player animations.At the time of release, I have 33, with 530+ FPS during gameplay During development, I had 120ish mods and my FPS never dropped below 90 during gameplay. If you lag during the Bomb Defusal gamemode, delete your 5,000+ mods.But Counter-Strike: Global Offensive is out now. CSS is a fun game, I dont see how its related to Gs mod. Bot processing is in random intervals, some bots will work slower than others They are two totally different games only related by the fact they have the same engine.To use the Bomb Defusal gamemode, spawn two bomb sites and at least 1 spawn point for both teams!.If you can't afford this cheap ass game, go cry for $5 to your parents For obvious reasons, you need Counter-Strike: Source.Comes with a Hostage Rescue gamemode for the Bots.Comes with a Bomb Defusal gamemode for the Bots.Bots buy random weapons and can swap between them.Comes with a fully recreated Kevlar system.Adds all of the weapons from Counter-Strike: Source as NPC weapons.Adds all of the Bots/Hostages from Counter-Strike: Source as usable SNPCs.Update Changelogs are located in the Change Notes. *NOTICE* VJ Base is required for this addon to work! Linkįound a bug? Post it in the Bug Reports under Discussions. "cnr_preptime": The time of the preparation phase.COMPLETE REMASTER COMING SOON! PLEASE BE PATIENT FOR ITS RELEASE "cnr_instafree": Return to like 1.0, with instant freeing from 1 hit with the crowbar "cnr_copextraspeed": The multiplier that increases the Cops speeds. "cnr_smokedelay": Changes the amount of time that it takes to generate a Smoke Grenade "cnr_speedmultiplier": Multiplies all speeds by this number, useful for bigger or smaller maps "cnr_postroundtime": Changes the amount of time after a round is over, to a new one begins "cnr_armedrunners": Changes the amount of Armed Runners (in whole number) "cnr_coppercentage": Changes the percentage of Cops to be assigned (in decimal) "cnr_timelimit": Changes the rounds time limit. You can change a lof of numbers, check the console commands below! The Crowbar swings faster, but the Stunstick has a much greater range! You take no fall damage, but falls dealing more than 100 still kill you The Smoke Spawnpoint generates a Smoke Grenade every 15 seconds! Free your teammates for higher survivability Cops run faster than Runners, even with their hands equipped! Hide to survive! You run faster with your hands equipped ![]() Amazing for funny moments and great for videos too! Endless replayability! Try out some different jail locations! ![]() Custom HUD specifically made for this gamemode! No game requirements! Only TF2 is needed for sounds, but that is free. All maps compatible! The players place jail and smoke spawnpoints themselves. A certain amount of Runners get armed with Smoke Grenade Spawnpoints that spawn smoke grenades for their entire team! The Cops has to catch and tag all free Runners with their Stunstick to jail them! Runners have to escape and survive for the time limit! They can free their jailed teammates by hitting them with their Crowbar! One player becomes the Warden, who has to decide where to put jail. In this gamemode, a certain percentage of players become Police, and the remaining players become Runners. Cops and Runners, or CnR for short, is a gamemode made by Zet0r ( ), with some help from the Facepunch Forums (Special thanks to Acecool!) ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |